Today i wanted to write a custom input control that hooks up to the
The solution is to hook to another event called TextInput. The provided
KeyDown
event of a CustomControl to collect the typed chars. In the KeyEventArgs
you find a e.Key
that is of type System.Windows.Input.Key
. I tried to use the KeyConverter
or cast it to a char or string, but nothing seems to work.private string _text = string.Empty; void MyControl_KeyDown(object sender, KeyEventArgs e) { _text += e.Key; }
TextCompositionEventArgs
has a Text
property that is excatly what we want. The event handler will look like this:void MyControl_TextInput(object sender, TextCompositionEventArgs e) { _input += e.Text; }
Thanks for information ;-)
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