Tuesday, 15 November 2011

Logical- and Visual Tree


Introduction

Elements of a WPF user interface are hierarchically related. This relation is called the LogicalTree. The template of one element consists of multiple visual elements. This tree is called the VisualTree. WPF differs between those two trees, because for some problems you only need the logical elements and for other problems you want all elements.
 
<Window>
    <Grid>
        <Label Content="Label" />
        <Button Content="Button" />
    </Grid>
</Window>
 
 

Why do we need two different kind of trees?

A WPF control consists of multiple, more primitive controls. A button - for example - consists of a border, a rectangle and a content presenter. These controls are visual children of the button.
When WPF renders the button, the element itself has no appearance, but it iterates through the visual tree and renders the visual children of it. This hierarchical relation can also be used to do hit-testing, layout etc.
But sometimes you are not interested in the borders and rectangles of a controls' template. Particulary because the template can be replaced, and so you should not relate on the visual tree structure! Because of that you want a more robust tree that only contains the "real" controls - and not all the template parts. And that is the eligibility for the logical tree.

The Logical Tree

The logical tree describes the relations between elements of the user interface. The logical tree is responsible for:
  • Inherit DependencyProperty values
  • Resolving DynamicResources references
  • Looking up element names for bindings
  • Forwaring RoutedEvents

The Visual Tree

The visual tree contains all logical elements including all visual elements of the template of each element. The visual tree is responsible for:
  • Rendering visual elements
  • Propagate element opacity
  • Propagate Layout- and RenderTransforms
  • Propagate the IsEnabled property.
  • Do Hit-Testing
  • RelativeSource (FindAncestor)

Programmatically Find an Ancestor in the Visual Tree

If you are a child element of a user interface and you want to access data from a parent element, but you don't know how many levels up that elemens is, it's the best solution to navigate up the tree until it finds an element of the requested type.
This helper does excactly this. You can use almost the same code to navigate through the logical tree.
 
public static class VisualTreeHelperExtensions
{
    public static T FindAncestor<T>(DependencyObject dependencyObject)
        where T : class
    {
        DependencyObject target = dependencyObject;
        do
        {
            target = VisualTreeHelper.GetParent(target);
        }
        while (target != null && !(target is T));
        return target as T;
    }
}
 
 
The following example shows how to use the helper. It starts at this and navigates up the visual tree until it finds an element of type Grid. If the helper reaches the root element of the tree, it returns null.
  var grid = VisualTreeHelperExtensions.FindAncestor<Grid>(this)

Routed Events


Routed events are events which navigate up or down the visual tree acording to their RoutingStrategy. The routing strategy can be bubble, tunnel or direct. You can hook up event handlers on the element that raises the event or also on other elements above or below it by using the attached event syntax: Button.Click="Button_Click".
Routed events normally appear as pair. The first is a tunneling event called PreviewMouseDown and the second is the bubbling called MouseDown. They don't stop routing if the reach an event handler. To stop routing then you have to set e.Handled = true;
  • Tunneling The event is raised on the root element and navigates down to the visual tree until it reaches the source element or until the tunneling is stopped by marking the event as handeld. By naming convention it is called Preview... and appears before corresponding bubbling event.
  • Bubbling The event is raised on the source element and navigates up to the visual tree until it reaches the root element or until the bubbling is stopped by marking the event as handled. The bubbling event is raised after the tunneling event.
  • Direct The event is raised on the source element and must be handled on the source element itself. This behavior is the same as normal .NET events.

How to Create a Custom Routed Event

 
 
// Register the routed event
public static readonly RoutedEvent SelectedEvent = 
    EventManager.RegisterRoutedEvent( "Selected", RoutingStrategy.Bubble, 
    typeof(RoutedEventHandler), typeof(MyCustomControl));
 
// .NET wrapper
public event RoutedEventHandler Selected
{
    add { AddHandler(SelectedEvent, value); } 
    remove { RemoveHandler(SelectedEvent, value); }
}
 
// Raise the routed event "selected"
RaiseEvent(new RoutedEventArgs(MyCustomControl.SelectedEvent));
 

Introduction to XAML

XAML stands for Extensible Application Markup Language. Its a simple language based on XML to create and initialize .NET objects with hierarchical relations. Altough it was originally invented for WPF it can by used to create any kind of object trees.
Today XAML is used to create user interfaces in WPF, Silverlight, declare workflows in WF and for electronic paper in the XPS standard.
All classes in WPF have parameterless constructors and make excessive usage of properties. That is done to make it perfectly fit for XML languages like XAML.

Advantages of XAML

All you can do in XAML can also be done in code. XAML ist just another way to create and initialize objects. You can use WPF without using XAML. It's up to you if you want to declare it in XAML or write it in code. Declare your UI in XAML has some advantages:
  • XAML code is short and clear to read
  • Separation of designer code and logic
  • Graphical design tools like Expression Blend require XAML as source.
  • The separation of XAML and UI logic allows it to clearly separate the roles of designer and developer.

XAML vs. Code

As an example we build a simple StackPanel with a textblock and a button in XAML and compare it to the same code in C#.
 
<StackPanel>
    <TextBlock Margin="20">Welcome to the World of XAML</TextBlock>
    <Button Margin="10" HorizontalAlignment="Right">OK</Button>
</StackPanel>
 
 
The same expressed in C# will look like this:
 
// Create the StackPanel
StackPanel stackPanel = new StackPanel();
this.Content = stackPanel;
 
// Create the TextBlock
TextBlock textBlock = new TextBlock();
textBlock.Margin = new Thickness(10);
textBlock.Text = "Welcome to the World of XAML";
stackPanel.Children.Add(textBlock);
 
// Create the Button
Button button = new Button();
button.Margin= new Thickness(20);
button.Content = "OK";
stackPanel.Children.Add(button);
 
 
As you can see is the XAML version much shorter and clearer to read. And that's the power of XAMLs expressiveness.

Properties as Elements

Properties are normally written inline as known from XML <Button Content="OK" />. But what if we want to put a more complex object as content like an image that has properties itself or maybe a whole grid panel? To do that we can use the property element syntax. This allows us to extract the property as an own child element.
 
<Button>
  <Button.Content>
     <Image Source="Images/OK.png" Width="50" Height="50" />
  </Button.Content>
</Button>
 
 

Implicit Type conversion

A very powerful construct of WPF are implicit type converters. They do their work silently in the background. When you declare a BorderBrush, the word "Blue" is only a string. The implicit BrushConverter makes a System.Windows.Media.Brushes.Blue out of it. The same regards to the border thickness that is beeing converted implicit into a Thickness object. WPF includes a lot of type converters for built-in classes, but you can also write type converters for your own classses.
 
<Border BorderBrush="Blue" BorderThickness="0,10">
</Border>
 
 

Markup Extensions

Markup extensions are dynamic placeholders for attribute values in XAML. They resolve the value of a property at runtime. Markup extensions are surrouded by curly braces (Example: Background="{StaticResource NormalBackgroundBrush}"). WPF has some built-in markup extensions, but you can write your own, by deriving from MarkupExtension. These are the built-in markup extensions:
  • Binding
    To bind the values of two properties together.
  • StaticResource
    One time lookup of a resource entry
  • DynamicResource
    Auto updating lookup of a resource entry
  • TemplateBinding
    To bind a property of a control template to a dependency property of the control
  • x:Static
    Resolve the value of a static property.
  • x:Null
    Return null
The first identifier within a pair of curly braces is the name of the extension. All preciding identifiers are named parameters in the form of Property=Value. The following example shows a label whose Content is bound to the Text of the textbox. When you type a text into the text box, the text property changes and the binding markup extension automatically updates the content of the label.
 
<TextBox x:Name="textBox"/>
<Label Content="{Binding Text, ElementName=textBox}"/>
 
 

Namespaces

At the beginning of every XAML file you need to include two namespaces.
The first is http://schemas.microsoft.com/winfx/2006/xaml/presentation. It is mapped to all wpf controls in System.Windows.Controls.
The second is http://schemas.microsoft.com/winfx/2006/xaml it is mapped to System.Windows.Markup that defines the XAML keywords.
The mapping between an XML namespace and a CLR namespace is done by the XmlnsDefinition attribute at assembly level. You can also directly include a CLR namespace in XAML by using the clr-namespace: prefix.

 
<Window xmlns=”http://schemas.microsoft.com/winfx/2006/xaml/presentation”
        xmlns:x=”http://schemas.microsoft.com/winfx/2006/xaml”>
</Window>

Dependency Properties


Introduction


When you begin to develop appliations with WPF, you will soon stumble across DependencyProperties. They look quite similar to normal .NET properties, but the concept behind is much more complex and powerful.

The main difference is, that the value of a normal .NET property is read directly from a private member in your class, whereas the value of a DependencyProperty is resolved dynamically when calling the GetValue() method that is inherited from DependencyObject.
When you set a value of a dependency property it is not stored in a field of your object, but in a dictionary of keys and values provided by the base class DependencyObject. The key of an entry is the name of the property and the value is the value you want to set.
The advantages of dependency properties are
  • Reduced memory footprint
    It's a huge dissipation to store a field for each property when you think that over 90% of the properties of a UI control typically stay at its initial values. Dependency properties solve these problems by only store modified properties in the instance. The default values are stored once within the dependency property.
  • Value inheritance
    When you access a dependency property the value is resolved by using a value resolution strategy. If no local value is set, the dependency property navigates up the logical tree until it finds a value. When you set the FontSize on the root element it applies to all textblocks below except you override the value.
  • Change notification
    Dependency properties have a built-in change notification mechanism. By registering a callback in the property metadata you get notified, when the value of the property has been changed. This is also used by the databinding.

Value resolution strategy

Every time you access a dependency property, it internally resolves the value by following the precedence from high to low. It checks if a local value is available, if not if a custom style trigger is active,... and continues until it founds a value. At last the default value is always available.

The magic behind it

Each WPF control registers a set of DependencyProperties to the static DependencyProperty class. Each of them consists of a key - that must be unique per type - and a metadata that contain callbacks and a default value.
All types that want to use DependencyProperties must derive from DependencyObject. This baseclass defines a key, value dictionary that contains local values of dependency properties. The key of an entry is the key defined with the dependency property.
When you access a dependency property over its .NET property wrapper, it internally calls GetValue(DependencyProperty) to access the value. This method resolves the value by using a value resolution strategy that is explained in detail below. If a local value is available, it reads it directly from the dictionary. If no value is set if goes up the logical tree and searches for an inherited value. If no value is found it takes the default value defined in the property metadata. This sequence is a bit simplified, but it shows the main concept.

How to create a DependencyProperty

To create a DependencyProperty, add a static field of type DepdencyProperty to your type and call DependencyProperty.Register() to create an instance of a dependency property. The name of the DependendyProperty must always end with ...Property. This is a naming convention in WPF.
To make it accessable as a normal .NET property you need to add a property wrapper. This wrapper does nothing else than internally getting and setting the value by using the GetValue() and SetValue() Methods inherited from DependencyObject and passing the DependencyProperty as key.
Important: Do not add any logic to these properties, because they are only called when you set the property from code. If you set the property from XAML the SetValue() method is called directly.
If you are using Visual Studio, you can type propdp and hit 2x tab to create a dependency property.
 
// Dependency Property
public static readonly DependencyProperty CurrentTimeProperty = 
     DependencyProperty.Register( "CurrentTime", typeof(DateTime),
     typeof(MyClockControl), new FrameworkPropertyMetadata(DateTime.Now));
 
// .NET Property wrapper
public DateTime CurrentTime
{
    get { return (DateTime)GetValue(CurrentTimeProperty); }
    set { SetValue(CurrentTimeProperty, value); }
}
 
 
Each DependencyProperty provides callbacks for change notification, value coercion and validation. These callbacks are registered on the dependency property.
 
new FrameworkPropertyMetadata( DateTime.Now, 
                       OnCurrentTimePropertyChanged, 
                       OnCoerceCurrentTimeProperty ),
                       OnValidateCurrentTimeProperty );
 
 

Value Changed Callback

The change notification callback is a static method, that is called everytime when the value of the TimeProperty changes. The new value is passed in the EventArgs, the object on which the value changed is passed as the source.
 
private static void OnCurrentTimePropertyChanged(DependencyObject source, 
        DependencyPropertyChangedEventArgs e)
{
    MyClockControl control = source as MyClockControl;
    DateTime time = (DateTime)e.NewValue;
    // Put some update logic here...
}
 
 

Coerce Value Callback

The coerce callback allows you to adjust the value if its outside the boundaries without throwing an exception. A good example is a progress bar with a Value set below the Minimum or above the Maximum. In this case we can coerce the value within the allowed boundaries. In the following example we limit the time to be in the past.
 
private static object OnCoerceTimeProperty( DependencyObject sender, object data )
{
    if ((DateTime)data > DateTime.Now )
    {
        data = DateTime.Now;
    }
    return data;
}
 
 

Validation Callback

In the validate callback you check if the set value is valid. If you return false, an ArgumentException will be thrown. In our example demand, that the data is an instance of a DateTime.
 
private static bool OnValidateTimeProperty(object data)
{
    return data is DateTime;
}
 
 

Readonly DependencyProperties

Some dependency property of WPF controls are readonly. They are often used to report the state of a control, like the IsMouseOver property. Is does not make sense to provide a setter for this value.
Maybe you ask yourself, why not just use a normal .NET property? One important reason is that you cannot set triggers on normal .NET propeties.
Creating a read only property is similar to creating a regular DependencyProperty. Instead of calling DependencyProperty.Register() you call DependencyProperty.RegisterReadonly(). This returns you a DependencyPropertyKey. This key should be stored in a private or protected static readonly field of your class. The key gives you access to set the value from within your class and use it like a normal dependency property.
Second thing to do is registering a public dependency property that is assigned to DependencyPropertyKey.DependencyProperty. This property is the readonly property that can be accessed from external.

 
// Register the private key to set the value
private static readonly DependencyPropertyKey IsMouseOverPropertyKey = 
      DependencyProperty.RegisterReadOnly("IsMouseOver", 
      typeof(bool), typeof(MyClass), 
      new FrameworkPropertyMetadata(false));
 
// Register the public property to get the value
public static readonly DependencyProperty IsMouseoverProperty = 
      IsMouseOverPropertyKey.DependencyProperty;    
 
// .NET Property wrapper
public int IsMouseOver
{
   get { return (bool)GetValue(IsMouseoverProperty); }
   private set { SetValue(IsMouseOverPropertyKey, value); }
}
 
 

Attached Properties

Attached properties are a special kind of DependencyProperties. They allow you to attach a value to an object that does not know anything about this value.
A good example for this concept are layout panels. Each layout panel needs different data to align its child elements. The Canvas needs Top and Left, The DockPanel needs Dock, etc. Since you can write your own layout panel, the list is infinite. So you see, it's not possible to have all those properties on all WPF controls.
The solution are attached properties. They are defined by the control that needs the data from another control in a specific context. For example an element that is aligned by a parent layout panel.
To set the value of an attached property, add an attribute in XAML with a prefix of the element that provides the attached property. To set the the Canvas.Top and Canvas.Left property of a button aligned within a Canvas panel, you write it like this:
<Canvas>
    <Button Canvas.Top="20" Canvas.Left="20" Content="Click me!"/>
</Canvas>
 
 
public static readonly DependencyProperty TopProperty =
    DependencyProperty.RegisterAttached("Top", 
    typeof(double), typeof(Canvas),
    new FrameworkPropertyMetadata(0d,
        FrameworkPropertyMetadataOptions.Inherits));
 
public static void SetTop(UIElement element, double value)
{
    element.SetValue(TopProperty, value);
}
 
public static double GetTop(UIElement element)
{
    return (double)element.GetValue(TopProperty);
}
 
 

Listen to dependency property changes

If you want to listen to changes of a dependency property, you can subclass the type that defines the property and override the property metadata and pass an PropertyChangedCallback. But an much easier way is to get the DependencyPropertyDescriptor and hookup a callback by calling AddValueChanged()
 
DependencyPropertyDescriptor textDescr = DependencyPropertyDescriptor.
    FromProperty(TextBox.TextProperty, typeof(TextBox));
 
if (textDescr!= null)
{
    textDescr.AddValueChanged(myTextBox, delegate
    {
        // Add your propery changed logic here...
    });
} 
 
 

How to clear a local value

Because null is also a valid local value, there is the constant DependencyProperty.UnsetValue that describes an unset value.
button1.ClearValue( Button.ContentProperty );

What's new in XAML of .NET 4.0

Easy Object References with {x:Reference}
Built-in Types
Generics in XAML with x:TypeArguments
Support for Arbitrary Dictionary Keys
Use of Non-Default Constructors with x:Arguments
Use of Static Factory Methods with x:FactoryMethod


With .NET 4.0 Microsoft will bring up a improved version of XAML. This arcitle shows you the language enhancements they made.

Easy Object References with {x:Reference}

If you want to create an object reference today you need to do a databinding and declare the source with an ElementName. In XAML 2009 you can use the new {x:Reference} markup extension
 
<!-- XAML 2006 -->
<Label Target="{Binding ElementName=firstName}">FirstName</Label>
<TextBox x:Name="firstName" />
 
<!-- XAML 2009 -->
<Label Target="{x:Reference firstName}">FirstName</Label>
<TextBox x:Name="firstName" />
 
 

Built-in Types

If you want to add objects of simple types like string or double to a resource dictionary today you need to map the needed clr-namespaces to an XML namespaces. In XAML 2009 we a lot of simple types that are included in the XAML language.
 
<!-- XAML 2006 -->
<sys:String xmlns:sys="clr-namespace:System;assembly=mscorlib >Test</sys:String>
 
<!-- XAML 2009 -->
<x:String>Test</x:String>
 
 
The following types are included into the XAML language:
  • <x:Object/>
  • <x:Boolean/>
  • <x:Char/>
  • <x:String/>
  • <x:Decimal/>
  • <x:Single/>
  • <x:Double/>
  • <x:Int16/>
  • <x:Int32/>
  • <x:Int64/>
  • <x:TimeSpan/>
  • <x:Uri/>
  • <x:Byte/>
  • <x:Array/>
  • <x:List/>
  • <x:Dictionary/>

Generics in XAML with x:TypeArguments

If you want to use an ObservableCollection<Employee> in XAML you need to create a type that derives from ObservableCollection because you cannot declare it in XAML. With XAML 2009 you can use the x:TypeArguments attribute to define the type of a generic type.
 
<!-- XAML 2006 -->
class EmployeeCollection : ObservableCollection<Employee>
{
}
 
<l:EmployeeCollection>
    <l:Employee FirstName="John" Name="Doe" />
    <l:Employee FirstName="Tim" Name="Smith" />
</lEmployeeCollection>
 
<!-- XAML 2009 -->
<ObservableCollection x:TypeArguments="Employee">
    <l:Employee FirstName="John" Name="Doe" />
    <l:Employee FirstName="Tim" Name="Smith" />
</ObservableCollection />
 
 

Support for Arbitrary Dictionary Keys

In XAML 2006 all explicit x:Key value were threated as strings. In XAML 2009 you can define any type of key you like by writing the key in ElementSyntax.
 
<!-- XAML 2006 -->
<StreamGeometry x:Key="CheckGeometry">M 0 0 L 12 8 l 9 12 z</StreamGeometry>
 
<!-- XAML 2009 -->
<StreamGeometry>M 0 0 L 12 8 l 9 12 z
    <x:Key><x:Double>10.0</x:Double></x:Key>
</StreamGeometry>
 
 

Use of Non-Default Constructors with x:Arguments

In XAML 2006 objects must have a public default constructor to use them. In XAML 2009 you can pass constructor arguments by using the x:Arguments syntax.
 
<!-- XAML 2006 -->
<DateTime>00:00:00.0000100</DateTime>
 
<!-- XAML 2009 -->
<DateTime>
    <x:Arguments>
        <x:Int64>100</x:Int64>
    </x:Arguments>
</DateTime>
 
 

Use of Static Factory Methods with x:FactoryMethod

When you have a type that has no public constructor but a static factory method you had to create that type in code in XAML 2006. With XAML 2009 you can use the x:FactoryMethodx:Arguments attribute to pass the argument values.
 
<!-- XAML 2006 -->
Guid id = Guid.NewGuid();
 
<!-- XAML 2009 -->
<Guid x:FactoryMethod="Guid.NewGuid" />

WPF Fundamentals

WPF has some important new concepts that are beyond of what most .NET developers know from WinForms. But its very useful to understand these concepts before you start developing WPF applications.
What's new in XAML in .NET 4.0
XAML
Dependency Properties
Routed Events
Logical- and Visual Tree
Hard- and Softwarerequirements
WPF Troubleshooting

Tuesday, 25 October 2011