Animations are very cool, but they can cause a high CPU load. One reason could be a missing hardware acceleration due to a old graphics adapter or a software rendering constraint. Another reason could be the the high frame rate of animations that is set to 60 fps by default.
You can easily lower the framerate for all animations by overriding the
Or you can set the framerate individually for each animation in XAML, using the following code:
You can easily lower the framerate for all animations by overriding the
DesiredFrameRate
property of the timeline. Just add the following code to your project and play around with the setting to find a good tradeoff between performance and aesthetic.Timeline.DesiredFrameRateProperty.OverrideMetadata(typeof(Timeline), new FrameworkPropertyMetadata { DefaultValue = 30 });
<DoubleAnimation Storyboard.TargetProperty="Opacity" Duration="0:0:0.5" From="1.0" To="0.5" Timeline.DesiredFrameRate="30" />
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